Unity Prototype of a roguelike in which after every few levels you get upgrade, but it costs you one of your abilities and functional keys

Controls: 

  • movement - WSAD
  • Q to change weapons
  • Space to roll in the direction mouse is at
  • LMB to shoot
  • E to interact

Created as a student collaboration.

Roles taken while the production was undergoing:

Game / Level Designer

Producer